by dan | May 2, 2016 | News
Last night, I published version 0.1 of LoreGen and the LoreGen Worldbuilder. This initial version of the Worldbuilder includes generation of worlds, display of the world map in six contexts, testing the language generator, and viewing raw terrain/biome data. Here is...
by dan | May 1, 2016 | How It Works
This is a series about the basic components of a world generated LoreGen. Note: as of version 0.11, regions have irregular, non-rectangular shapes, meaning the portions of this article that discuss the shaping of continents need to be updated. Updated as of version...
by dan | May 1, 2016 | How It Works
This is a series about the basic components of a world generated LoreGen. Updated as of version 0.1 Seas vs. Oceans In some contexts, the words “ocean” and “sea” are synonymous. This isn’t true in LoreGen. For LoreGen’s purposes, an...
by dan | May 1, 2016 | How It Works
This is a series about the basic components of a world generated LoreGen. Note: as of version 0.11, the base shape of continents has changed to irregular regions, not rectangles, so some of the screenshots need to be updated and descriptions tweaked. Updated as of...
by dan | May 1, 2016 | How It Works
This is a series about the basic components of a world generated LoreGen. Note: As of version 0.11, the method for determining the base shape of continents has changed; they are now irregular regions, not rectangles. However, the techniques described in the post are...