by dan | Jan 1, 2017 | News
Don’t worry – I haven’t forgotten about LoreGen! It’s just been a busy several months, and it’s been put on the backburner. I recently started a new job as a full time .NET software developer, which I’ve really enjoyed. It’s...
by dan | Sep 29, 2016 | News
Hey LoreGen friends – I’m back! It was a whirlwind summer for me personally, and the autumn promises to be just as tumultuous in many regards. I’m starting a new job for the first time in six years; this will be my first job change since I graduated...
by dan | Aug 11, 2016 | News
Hey LoreGen friends — My real job demands virtually all of my attention during the summer. I should be back with updates some time in September! Thanks.
by dan | Jun 2, 2016 | News
LoreGen now has a mailing list! I haven’t decided exactly what I’m going to do with it yet, but I know for sure it’ll be the first place I send updates and release announcements to. Any bonus or “How It Works” articles will also be...
by dan | May 26, 2016 | News
Version 0.12 of LoreGen and the Worldbuilder were released this afternoon. You can download the latest version for free at the link below. The updates to LoreGen in this version include a couple of bug fixes, re-implementation of the creation of Ocean entities, and...
by dan | May 16, 2016 | News
I have put the LoreGen C# source code on GitHub: https://github.com/danstalcup/loregen Feel free to peruse my code! However, there are a couple of issues: The data files are not included in the commit. You can get them from the Worldbuilder download I haven’t...