by dan | May 7, 2016 | News
Version 0.11 of LoreGen and the Worldbuilder were released this afternoon. You can download the latest version for free at the link below. The updates to LoreGen in this version include improved continent and region shaping The updates to the Worldbuilder include...
by dan | May 3, 2016 | News
I had the chance to spend a couple hours rebuilding the engine for generating the shape of regions to make their shapes something more than simple rectangles. Here’s what they used to look like: Here’s what they look like in the current build: They still...
by dan | May 2, 2016 | News
Updated 5/6/16 Here are the items I plan to address for version 0.11 of LoreGen: Improved continent shaping and placement (make continents less insular) Improved region shaping Her are the items I plan to address for version 011 of the Worldbuilder: Improved map...
by dan | May 2, 2016 | News
Last night, I published version 0.1 of LoreGen and the LoreGen Worldbuilder. This initial version of the Worldbuilder includes generation of worlds, display of the world map in six contexts, testing the language generator, and viewing raw terrain/biome data. Here is...
by dan | Apr 7, 2016 | News
In Part 2, I discussed what led to me abandoning my Histories and Heroes project. Shifting Gears Whenever I work on creative projects, I tend to do two things: 1) overestimate the amount of work I can do, and 2) underestimate the amount of work something will take....
by dan | Apr 5, 2016 | News
In the Part 1, I discussed the development of Histories and Heroes, the precursor to LoreGen. Losing Steam After I finished the language and biome modules of Histories and Heroes, I posted the project on a few online forums. A couple people downloaded the project and...