by dan | May 2, 2016 | News
Updated 5/6/16 Here are the items I plan to address for version 0.11 of LoreGen: Improved continent shaping and placement (make continents less insular) Improved region shaping Her are the items I plan to address for version 011 of the Worldbuilder: Improved map...
by dan | May 2, 2016 | News
Last night, I published version 0.1 of LoreGen and the LoreGen Worldbuilder. This initial version of the Worldbuilder includes generation of worlds, display of the world map in six contexts, testing the language generator, and viewing raw terrain/biome data. Here is...
by dan | May 1, 2016 | How It Works
This is a series about the basic components of a world generated LoreGen. Note: as of version 0.11, regions have irregular, non-rectangular shapes, meaning the portions of this article that discuss the shaping of continents need to be updated. Updated as of version...
by dan | May 1, 2016 | How It Works
This is a series about the basic components of a world generated LoreGen. Updated as of version 0.1 Seas vs. Oceans In some contexts, the words “ocean” and “sea” are synonymous. This isn’t true in LoreGen. For LoreGen’s purposes, an...
by dan | May 1, 2016 | How It Works
This is a series about the basic components of a world generated LoreGen. Note: as of version 0.11, the base shape of continents has changed to irregular regions, not rectangles, so some of the screenshots need to be updated and descriptions tweaked. Updated as of...
by dan | May 1, 2016 | How It Works
This is a series about the basic components of a world generated LoreGen. Note: As of version 0.11, the method for determining the base shape of continents has changed; they are now irregular regions, not rectangles. However, the techniques described in the post are...
by dan | Apr 30, 2016 | How It Works
This is a series about the basic components of a world generated LoreGen. Note: as of version 0.11, the algorithm for generating continents has changed (now, the base shape of continents is irregular regions, not rectangles). Otherwise, the principles of this post are...
by dan | Apr 11, 2016 | How It Works
Note: There is an updated version of this article! This is a series about the basic components of a world generated LoreGen. Note: As of version 0.11, the algorithm for defining the shapes of continents has changed, meaning large portions of this article are outdated....
by dan | Apr 11, 2016 | How It Works
This is a series about the basic components of a world generated LoreGen. Updated as of version 0.12 Rectangular Map In case you hadn’t heard, the Earth is a sphere. No, really. One problem with the planet’s shape is that it makes it extremely difficult to...
by dan | Apr 9, 2016 | How It Works
These next few posts cover the basic components of a world generated by LoreGen. Updated as of version 0.12 This article covers how to configure the LoreGen engine and change the rules and data it uses to generate worlds. If you want to jump straight to learning...